Custom Content Importer in MonoGame
There is a feature of XNA called the Content Pipeline, a pre-compiler step for preparing assets to use at runtime. XNA offers the possibility to use Custom Content Importer. This is a two step...
View ArticleDeploy your Unity app on your WinRT tablet
Testing on real devices is very important. Especially for games. Deploying your Unity app on your WinRT tablet is relatively comfortable with VS 2012. – download Remote Tools for Visual Studio 2012...
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